Introduction
In Ethereal RGS, games are composed of the following parts:
- Game Server (backend, deployable)
- Game Client (frontend, deployable)
- Game Configurations (Backoffice, UI based setup)
To add a game to the system, developers must access the Backoffice and create three items:
- Game: main item. These are assigned an ID, which is later used to identify a game.
- Server: After creating a game, a game server has to be assigned to it, by creating the backoffice's "game server" item and referencing its network address (for which the server has to pe previously deployed).
- Client: After creating a game, a game client has to be assigned to it, by creating the backoffice's "game client" item and referencing its network address (for which the client has to be previously deployed).