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Introduction

In Ethereal RGS, games are composed of the following parts:

  • Game Server (backend, deployable)
  • Game Client (frontend, deployable)
  • Game Configurations (Backoffice, UI based setup)

To add a game to the system, developers must access the Backoffice and create three items:

  1. Game: main item. These are assigned an ID, which is later used to identify a game.
  2. Server: After creating a game, a game server has to be assigned to it, by creating the backoffice's "game server" item and referencing its network address (for which the server has to pe previously deployed).
  3. Client: After creating a game, a game client has to be assigned to it, by creating the backoffice's "game client" item and referencing its network address (for which the client has to be previously deployed).